Dictionary Definition
interplay n : reciprocal action and
reaction
User Contributed Dictionary
English
Noun
Verb
to interplay- to interact
Extensive Definition
History
The company was founded as Interplay Productions, Inc. in Southern California in 1983 with Brian Fargo as president and three programmers, Jay Patel, Troy Worrell and Bill Heineman. Its original staff came from former employees of a small video game developer called Boone Corporation. Interplay made a name for itself as a quality computer game developer with the role-playing games The Bard's Tale and Wasteland, which were published by Electronic Arts.Interplay started publishing its own games,
starting with
Neuromancer and Battle
Chess, in 1988, and then moved
on to publish and distribute games from other companies, while
continuing internal game development. In 1993, Interplay
published the hit game Descent,
developed by startup Parallax
Software.
The company published several notable Star Trek
games, including
Star Trek: 25th Anniversary and
Star Trek: Judgment Rites. These games had later CD-ROM editions
released with the original Star Trek cast providing voices.
Interplay also published the significant Starfleet
Academy and Klingon
Academy games, and Starfleet Command series, beginning with
Star Trek: Starfleet Command. Another game,
Star Trek: Secret Of Vulcan Fury, was in development in the
late 1990s,
with a script written by Star Trek writer Dorothy
Fontana; however this title was never completed.
In 1997, Interplay
developed and released Fallout,
a successful and critically-acclaimed role-playing
game set in a retro-futuristic post-apocalyptic setting. Black
Isle Studios, an in house developer, followed with the sequel,
Fallout
2. The most successful subsequent Interplay franchise was
probably Baldur's
Gate, a Dungeons
& Dragons'' game that was developed by Bioware and spawned
a successful sequel and several expansion packs. Over the years,
Interplay's most successful titles were PC
games. The company published a few notable console
games, such as ClayFighter,
Rock
'N Roll Racing, The Lost
Vikings, and
Baldur's Gate: Dark Alliance, but Interplay was never quite
able to establish a long-lasting console franchise.
Another popular franchise was the
FreeSpace series.
Interplay attempted to get several of its games
made into movies through its Interplay Films branch, notably
Descent, Redneck Rampage, Carmageddon, Earthworm Jim, and Fallout,
but no Interplay property was ever made into a film.
Financial troubles
Interplay went public, with shares sold on the NASDAQ Stock Exchange, in 1998, changing its name to "Interplay Entertainment Corp." The company then reported several years of losses, as titles such as Descent³ and FreeSpace 2 had lackluster sales, despite being critically acclaimed.In 2002, Interplay shed
most of its publisher functions and signed a long-term agreement by
which Vivendi
Universal would publish Interplay's games. Immediately
afterwards, French publisher Titus
Interactive completed its acquisition of majority control of
the company, and founder Brian Fargo
departed. However, Titus went through financial and legal
difficulties, culminating in a close of business in 2004. Titus
left many of its employees, both local and the international wholly
owned developers, without redundancy or owed back-pay, and left
creditors with large debts. Titus CEO Herve Caen then assumed the
same capacity at Interplay.
In 2002, Interplay's shares were delisted from
the NASDAQ due to the company's low share price.
Shutdown
In 2004, the company was given an eviction notice by its landlord for non-payment of rent, and was briefly shut down by the California government for non-payment of workers' paychecks. This, combined with sketchy and sporadic information from Interplay representatives, led many in the game industry to speculate that Interplay had shut down. In fact, the company relocated to a small office and continued to operate, issuing occasional press releases about new publishing deals or the sale of an IP to another publisher. The company's web site shut down around this time.In Summer 2005, the Interplay
website re-launched with a logo and three links: "About Interplay",
"SEC Filings/Financial", "Investor Relations".
In Interplay's 10-K SEC filing
made on June
3, 2005, it was revealed under the "Internal Product
Development" section that in May 2004, Interplay was forced to
close all of their internal development studios due to their
inability to meet their payroll obligations in a timely manner. All
internally-developed titles were canceled and there are no
internally-developed titles being developed. However, under
"External Product Development" it was revealed that on December 31,
2004, Interplay had one title being developed by an unnamed third
party developer. The title is tentatively being called Ballerium.
Majorem,
the apparent developer of the title, has since revealed that
development of Ballerium (which
was intended to be a MMO-RTS) has been suspended as the agreement
that was to provide Majorem with the
means to launch the title in the summer of 2005 could not be
realized. Majorem also noted that this was "apparently due to
Interplay's inability to raise the required funding to turn
Majorem's technology into a game." Majorem is
currently accepting new offers for the licensing of its MMO-RTS
technology as well as its almost finished game.
In Interplay's 10-Q SEC filing made on June 21, 2005, it
was revealed that under "Commitments and Contingencies" that
Interplay Productions has multiple legal proceedings filed against
it and has nearly USD$11
million in debt. Of interest is that Interplay received a notice
from the
IRS stating that they owe approximately $117,000 in payroll tax
penalties and that Interplay was fined by the California
Labor Board $10,000 for failure to meet payroll obligations and
that an August 2005 trial date was set, and that Interplay's
"general liability, auto, fiduciary liability, workers compensation
and employment practices liability, have been canceled, however
Interplay has entered into a new workers compensation insurance
plan, Interplay is appealing a separate California Board of Labor
fine of $79,000 for having lost their workers compensation plan for
a period of time". Under "Contractual Obligations" it is revealed
that Interplay does not have a headquarters at present because
Interplay, in 2004, forfeited its lease and vacated its office
space in Irvine,
California.
Fallout online game
In a securities filing with the U.S. government made on November 30 2006, an attached presentation proposed a massively multiplayer online game based on the Fallout computer game franchise, which the company previously published. The presentation projected that the company would need investment of seventy-five million U.S. dollars to complete the project, with production intended to begin January 2007 and a launch date of 2010. The filing did not address the proposal in the context of the company's financial debt. In April 2007 Bethesda Softworks announced that they had purchased the rights to the Fallout franchise for a reported $5.75 million. The deal made Bethesda the sole owner of the Fallout intellectual property with Interplay becoming a licensee so they can continue to pursue a Fallout MMO.In Interplay's latest 8-K filing with the U.S.
Government made on April 12, 2007, an attached exhibit 10.49 has
more updated information on Interplay's planned Fallout MMOG.
Specific requirements were stated in the agreement that if not met,
Interplay would immediately forfeit its license rights for Fallout.
Neither the filing nor the exhibit specifies any details of how
Interplay will start development within 24 months of April 2007 or
how it will be able to acquire the minimum financing requirement of
US$30 million, seemingly a difficult task for a company in such
dire financial straits.
As part of a 2007 quarterly report Interplay CEO
Herve Caen said that the company is "focused on securing funding
for development of a Massively Multiplayer Online Game (MMOG) based
on the popular Fallout franchise."
As part of one of their 2007 quarterly reports
Interplay announced that their revenues had risen astronomically
due almost entirely to the sale of their Fallout
intellectual property to Bethesda
Softworks back in mid-April. With the sale and other changes
the company is now almost debt free, with its debt at a reported $3
million today compared to the $59 million from 2001.
Re-emergence
GameSpot reported
on November 13, 2007 that Interplay, using money from its sale of
the Fallout IP
to Bethesda
Softworks, is going to restart its in-house game development
studio and Interplay has plans on developing sequels to some of its
classic IPs contingent on if it can secure financing. Gamespot
stated:
As of March 21, 2008 Interplay now has a "Coming
soon" graphic on their website.
Interplay Entertainment Corp. (OTC Bulletin
Board: IPLY) recently announced its earnings for the fiscal year
ended December 31, 2007, and its plan for the company going
forward.
On April 9, 2008, Interplay confirmed that they
will undertake sequels for Dark Alliance, Earthworm Jim, Descent
and MDK series. They have also announced production of a Fallout
MMO.
They later announced that they would support the
Wii Virtual
Console, with Sega Genesis
versions of Earthworm
Jim, Earthworm
Jim 2, Boogerman and
Clayfighter.
On April 22, 2008 Interplay announced that
Earthworm Jim 4 is in development with original creator, Doug
TenNapel, as a creative consultant. No platform or release date
has been set. In addition to the new game, TenNapel will also
develop a new animated series and a feature film based on the
property.
Upcoming games
- Earthworm Jim 4 (TBA)
- Descent 4 (TBA)
- MDK3 (TBA)
- Fallout MMO (TBA)
- Earthworm Jim (Virtual Console, Sega Genesis Version) (TBA)
- Earthworm Jim 2 (Virtual Console, Sega Genesis Version) (TBA)
- Boogerman (Virtual Console, Sega Genesis Version) (TBA)
- Clayfighter (Virtual Console, Sega Genesis Version) (TBA)
See also
interplay in German: Interplay
Entertainment
interplay in French: Interplay
Entertainment
interplay in Italian: Interplay
Entertainment
interplay in Norwegian: Interplay
Entertainment
interplay in Polish: Interplay
Entertainment
interplay in Portuguese: Interplay
Entertainment
interplay in Russian: Interplay
Entertainment
interplay in Finnish: Interplay
Entertainment
interplay in Swedish: Interplay
Entertainment
Synonyms, Antonyms and Related Words
ESP,
alternation,
answer, battledore and
shuttlecock, coact,
coaction, commerce, communication, communion, commutation, complementary
distribution, concurrence, congress, connection, contact, conversation, converse, cooperate, cooperation, correspondence, counterchange, cross fire,
dealing, dealings, dovetail, engage, engagement, exchange, give-and-take,
information,
interact, interaction, interchange, intercommunication,
intercommunion,
intercourse,
interlace, interlacing, intermesh, intermeshing, intermutation, intertwine, intertwining, interweave, interweaving, interwork, interworking, lex talionis,
linguistic intercourse, measure for measure, mesh, meshing, message, mortise, mutual admiration,
mutual support, mutual transfer, mutuality, permutation, quid pro quo,
reciprocality,
reciprocation,
reciprocity,
reply, response, retaliation, seesaw, social intercourse,
something for something, speaking, speech, speech circuit, speech
situation, talking,
telepathy, tit for
tat, touch, traffic, transposal, transposition, truck, two-way
communication